1. Digital Gaming Sector as a Mass Communication Platform in Which Consumption Culture Is Started to Be Reproduced
پدیدآورنده : Argün, Dilay
کتابخانه: مرکز و کتابخانه مطالعات اسلامی به زبانهای اروپایی (قم)
موضوع : Games,Journalism
2. Digital Gaming Sector as a Mass Communication Platform in Which Consumption Culture Is Started to Be Reproduced
پدیدآورنده : Argün, Dilay
کتابخانه: مرکز و کتابخانه مطالعات اسلامی به زبانهای اروپایی (قم)
موضوع : Games,Journalism
3. LGBT athletes in the sports media /
پدیدآورنده : Rory Magrath, editor.
کتابخانه: مرکز و کتابخانه مطالعات اسلامی به زبانهای اروپایی (قم)
موضوع : Gays and sports.,Lesbians and sports.,Mass media and sports.,Sports journalism.,GAMES / Gambling / Sports.,Gays and sports.,Lesbians and sports.,Mass media and sports.,SPORTS & RECREATION / Business Aspects.,SPORTS & RECREATION / Essays.,SPORTS & RECREATION / History.,SPORTS & RECREATION / Reference.,Sports journalism.,TRAVEL / Special Interest / Sports.
رده :
GV708
.
8
.
L43
2019